Exploring Fallout, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has made a triumphant return to streaming services, and it's fair to say that fans were pleasantly surprised by the excellence of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture various facets of the gamer's adventure.
There was Lucy the vault dweller, attempting to do the right thing and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and unleashes plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has completely shed any moral compass out in the radioactive wastes.
Setting the Stage for a New Chapter
The show's first season conclusion unveiled key information about the culprits behind the nuclear war that trapped a population in subterranean shelters for an extended period. It also posed plenty of questions unanswered for the second season – and, this time, hopes are much greater.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team ensured authentic items and sets were built, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to seem like it’s real.”
In fact, virtually each creature you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with practical effects, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also passionate gamers, alongside the game developers behind the source material. This shared passion for the universe is evident in the final product.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This schedule will create a different audience reaction, a dynamic the showrunners themselves are eager to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”